Want to learn how to scuba dive or skateboard? Or is studying the apocalypse more of your thing?
Designing landfills? Going once ... going twice ...
Either way, the University of South Carolina has a class for you.
It’s important to note that in the context of a particular major, many of these classes make sense. For example, a marine biology major would be well-suited to have Advanced Open Water Scuba on his or her resume. A class called “Super Bowl Commercials” would be helpful for marketing or advertising majors. And if you’re writing lyrics for a death metal band, USC’s classes on Satan, witchcraft and demonic possession could offer inspiration.
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Here are the craziest/most awesome courses currently available, and the university-provided description, at USC, listed in alphabetical order by course code:
1.) Drinking in Culture: Anthropology of Alcohol (ANTH 214), 3 credit hours
- Cultures of alcohol production and consumption from ancient times to the present, including relationships among social roles of alcohol, technological innovations, agriculture, and economy in an anthropological perspective.
2.) Forensics of Sherlock Holmes (ANTH 221), 3 credit hours
- Forensic methods of Sherlock Holmes within the context of modern forensic science. Aspects of forensic science including history of the discipline, forensic pathology, entomology, print analyses, crime scene analysis, forensic anthropology, early scientific theory, and anthropological theory of Holmes.
3.) Introduction to Jewelrymaking (ARTS 255), 3 credit hours
- Introduction to concepts and design of jewelry objects in a variety of metals and other materials.
4.) Introductory Glassblowing (CHEM 590), 1 credit hour
- The history and fundamental application of glassblowing techniques.
5.) Geosynthetics and Geotechnical Design of Landfills (ECIV 533), 3 credit hours
- Principles for the design, construction, and performance of waste containment systems. Characterization of barrier materials; geosynthetics; design of liner and leachate collection systems; stability and deformation analyses of landfills.
6.) Introduction to Comics Studies (ENGL 350/FAMS 350), 3 credit hours
- Scholarly study of the formal and aesthetic evolutions of graphic novels, comic books, and other related forms.
7.) Superheroes across Media (FAMS 325), 3 credit hours
- Examination of the superhero within and across media, industries, and eras addressing topics such as genre, style, seriality, remediation, franchising, and fandom.
8.) Knights and Ladies (GERM 270), 3 credit hours
- Survey of medieval romances and love lyrics of Germany. History and culture of the High Middle Ages in Germany, especially courtly society. The function of chivalry and courtly literature in society
9.) Viking Mythology (GERM 290), 3 credit hours
Survey of Germanic mythological and heroic texts of the Viking Age. History and culture of Germanic tribes, especially the Vikings. The function of myth in society.
10.) History of the Devil (HIST 215/RELIG 206), 3 credit hours
- A survey of the beliefs and practices associated with the demonic and the Devil from (circa) 500 B.C.E. to the 20th century.
11.) Magic and Witchcraft in Europe, c. 1200-1700 (HIST 308), 3 credit hours
Practices of, reactions against, and ideas surrounding magic and witchcraft during the late Middle Ages and the time of Europe’s “Great Witch Craze.”
12.) Video Games and History (HIST 314), 3 credit hours
- History in video games; comparison of selected games with historical scholarship, to assess the validity of the games’ presentations of historical developments and the value of games to the understanding of history.
13.) Tailgating 101 (HRTM 168) , 1 credit hour
- Hands-on training in the basic foundations of classic tailgating dishes, including grilling, frying, and braising, basic food safety, and new techniques to create personalized dishes.
14.) Craft Beer (HRTM 476), 3 credit hours
- Study of craft beer through exploration of current trends, countries of origin, beer styles, flavor profiles, food flavor pairings and best business practices. Note: Students must be 21 years old.
15.) Super Bowl Commercials (JOUR 428), 3 credit hours
- An exploration of how Super Bowl commercials reflect and influence our society. Topics include the way different groups are portrayed, the strategy behind the commercials, and how creative tactics have evolved.
16.) Visions of Apocalypse (JSTU 475/RELIG 475), 3 credit hours
- An exploration of the prophetic vision of last things.
17.) Latin Erotic Poetry (LATN 530) 3 credit hours
- Readings from the elegies of Catullus, Tibullus, Propertius, and Ovid.
18.) Media Writing Advanced: Manga and Anime (MART 521C), 3 credit hours
- Advanced study of manga and anime.
19.) Flying Disc Sports (PEDU 134), 1 credit hour
- Fundamentals and strategies of disc golf, ultimate and various physical activities using flying discs in recreational and competitive situations.
20.) Beginning Skateboarding (PEDU 151), 1 credit hour
- History, rules, etiquette and techniques of skateboarding.
21.) Advanced Open Water Scuba (PEDU 154), 1 credit hour
Development skills beyond open water diving: underwater navigation, night diving, and deep diving.
22.) Beginning Belly Dancing (PEDU 179), 1 credit hour
- Techniques, history, terminology, and dance combinations/choreography associated with Belly Dance at the fundamental level.
23.) Anthropology of Magic and Religion (RELG 260/ANTH 206), 3 credit hours
- A comparative examination of such topics as ritual, cosmology, revitalization movements, magic, witchcraft, myth, and possession.
24.) Sociology of the Paranormal (SOCY 330), 3 credit hours
A critical examination of factors that lead to the widespread acceptance of paranormal claims.
25.) The Business of NASCAR (SPTE 305), 3 credit hours
- The course is designed to present an overall view of the NASCAR industry through a series of guest speakers, who are subject matter experts in their respective NASCAR-related fields.